Parent State ID: 93
State Depth: 16
Action Taken: leave(left, shot3)
Action Reasoning: To proceed, we need to pour the ingredient from shot3 into shaker1. The precondition requires the next fill level, so we empty the shaker to reset it, thus enabling pour-shot-to-clean-shaker in future steps.
State Description: - Shot1: Contains cocktail2, not clean, not empty, on the table.- Shot2: Clean, empty, on the table.- Shot3: Contains ingredient1, not clean, not empty, on the table.- Shaker1: Empty, clean, unshaken, at fill level l1, on the table.- Dispenser1: Contains ingredient1 (red).- Dispenser2: Contains ingredient2 (blue).- Left hand: Empty.- Right hand: Empty.- Cocktail1: Defined by mixing ingredient1 and ingredient2.- Cocktail2: Transferred to shot1.
Action Path: ['grasp(right, shot3)', 'fill-shot(shot3, ingredient1, right, left, dispenser1)', 'pour-shot-to-clean-shaker(shot3, ingredient1, shaker1, right, l0, l1)', 'clean-shot(shot3, ingredient1, right, left)', 'fill-shot(shot3, ingredient2, right, left, dispenser2)', 'pour-shot-to-used-shaker(shot3, ingredient2, shaker1, right, l1, l2)', 'leave(right, shot3)', 'grasp(left, shaker1)', 'shake(cocktail2, ingredient1, ingredient2, shaker1, left, right)', 'pour-shaker-to-shot(cocktail2, shot1, left, shaker1, l2, l1)', 'clean-shaker(left, right, shaker1)', 'leave(left, shaker1)', 'grasp(left, shot3)', 'clean-shot(shot3, ingredient2, left, right)', 'fill-shot(shot3, ingredient1, left, right, dispenser1)', 'leave(left, shot3)']

successfully verified the action of new state 99 with the path: The action `leave(left, shot3)` is valid because the precondition that the left hand is holding shot3 is satisfied. The effects of the action are correctly updated in the current state, with shot3 on the table and the left hand empty. The natural language description, diagram encoding, and visualization of the current state are accurate and consistent with the sequence of actions taken. The current state is progressing towards the goal state, with shot1 correctly containing cocktail2.

INACTIVE REASON: Pruned in beam search
